package model.map;

public interface GameTile
{
	public GameTile getNeighborAt(Direction dir);
	public boolean hasNeighborAt(Direction dir);
	public String getTerrainType();
	public boolean hasCurrent();
	public Direction getCurrentDirection();
	public int getCurrentSpeed();
	public int getX();
	public int getY();
	public int getRelativeX();
	public int getRelativeY();
	public int getRelativeZ();
	public boolean isMarked();
	public void mark();
	public void unmark();
}
